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 libSDL_sound: A library that handles the decoding of several popular sound file formats, such as .WAV and .MP3 (source)

Name:libSDL_sound
Release:1.0.3-5mamba
Group:System/Libraries
Maintainer:silvan
Description:SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
License:LGPL
Size:1.08 MB
Download:libSDL_sound-1.0.3-5mamba.src.rpm
URL:http://icculus.org/SDL_sound/
Specfile:libSDL_sound.spec
Sources:SDL_sound-1.0.3.tar.gz
Patches:libSDL_sound-1.0.1-configure.patch 
Build time:Sun Aug 22 2010
Built RPMS:libSDL_sound(i586) libSDL_sound-devel(i586) libSDL_sound(arm) libSDL_sound-devel(arm) libSDL_sound(x86_64) libSDL_sound-devel(x86_64)
Build requirements:glibc-devel libICE-devel libSDL-devel[>=1.2.13] libSM-devel libX11-devel libXau-devel libXdmcp-devel libXt-devel libaudio-devel libdirectfb-devel libflac[>=1.1.2] libflac-devel[>=1.1.2] libmikmod-devel[>=3.1.11] libmodplug-devel[>=0.7] libogg-devel[>=1.1.3] libphysfs-devel libsmpeg-devel[>=0.4.5] libspeex-devel[>=1.0.5] libstdc++6-devel libvorbis-devel[>=1.1.2] libxcb-devel libz-devel
Changelog:Sun Aug 22 2010 - autodist (1.0.3-5mamba)
- automatic rebuild by autodist
Thu Jun 03 2010 - autodist (1.0.3-4mamba)
- automatic rebuild by autodist

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