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 ogre: A scene-oriented, flexible 3D engine (source)

Name:ogre
Release:1:1.8.1-2mamba
Group:Development/Libraries
Maintainer:silvan
Description:OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.
The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
License:GPL
Size:84.52 MB
Download:ogre-1.8.1-2mamba.src.rpm
URL:http://www.ogre3d.org
Specfile:ogre.spec
Sources:ogre_src_v1-8-1.tar.bz2
Patches:ogre-1.9.20140831hg-missing-latomic.patch 
Build time:Fri Feb 12 2016
Built RPMS:ogre(i586) ogre-debug(i586) ogre-devel(i586) ogre(x86_64) ogre-debug(x86_64) ogre-devel(x86_64)
Build requirements:cmake glibc-devel libGL-devel libGLU-devel libICE-devel libSM-devel libX11-devel libXaw-devel libXext-devel libXrandr-devel libXt-devel libboost-devel libfreetype-devel libgcc libstdc++6-devel libtinyxml-devel libz-devel libzzip-devel
Changelog:Fri Feb 12 2016 - silvan (1.8.1-2mamba)
- rebuilt with gcc 5.3.0

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